From The Vault: The Future of Skill Development in Sport

A flashback to Professor Sam Robertson’s talk with Str8bat


Str8bat (pronounced straight bat) is a start-up company which is a part of the Techstars network, and was selected to take part in the Sports Tech Melbourne Accelerator. This accelerator program paired the company entrepreneurs with mentors from Launch Vic, Tennis Australia, Victoria University and Techstars’ worldwide network. The three mentors from Victoria University were Gus Balbontin (Executive Director & Entrepreneur in Residence), Hannah Gee (Strategy Director & Entrepreneur in Residence), and Sam Robertson (Professor of Sports Analytics).

Str8bat’s tech product is a motion sensor which sits on the back of a cricket bat and measures aspects such as the swing speed, impact speed, timing index, bat-lift angle and impact locations. As their slogan goes “Str8bat sits on your bat and listens to all it has to say. Leading to actionable data to tap your full batting potential.”

Whilst this presentation is less about Str8bat’s technology, we hear Professor Sam Robertson talk with Str8bat about how improvements in technology are guiding the future of skill development in sport.

The presentation is split into two main parts, which are both centred around the questions: What makes a good coach, and what is the role of the coach? [00:06:10]

Part 1. Transformative technology

The influence of technology on sport [00:07:55]

  • BETTER measurement (enhanced detail)

  • NEW measurement (increased volume)

  • FASTER processing (enhanced access)

What makes a good coach? [00:10:35]

  • A ‘good technologist’ is not typically considered as one of the crucial traits - but does it need to be?

Golden rules of technology in sport [00:16:18]

  • Human centred

  • Where possible it should lead to automation

  • Balance between experiential and reflective cognitive modes

  • Technology that promotes optimal flow in an activity

Why do we ‘really’ practice (train)? [00:19:15]

  • To fill a schedule

  • To suit the organisation

  • To reduce injury risk

  • To get ‘better’

  • To improve ‘skill’

Part 2. Skill development across the sport participation lifecycle [00:21:48]

The ‘low-hanging fruit’ of sports performance [00:21:51]

  • Practice is easy to change with relatively low resource investment

  • Practice is impactful - much more so than other things we are often distracted by

  • Technology permits us to measure practice like never before

  • We can compare with game conditions like better before

  • With technology, we can somewhat measure the efficacy of our practice

  • Data access will continue to grow

  • We know so little about how to develop adaptable, self-regulated skill because we’ve never been able to measure the surrounding environment of the athlete well

  • Facilitate greater employment for our athletes

What is skill? [00:23:56]

  • There are different theoretical viewpoints of skill (but all agree that it requires learning via practice, repetition and feedback)

  • In team sport, there is always a difference between skill and performance (due to the components of randomness and luck)

Skill practice progression [00:25:33]

  • Skill acquisition

  • Skill development

  • Skill adaption

  • Skill self-regulation

Skill adaptability [00:26:30]

  • Specificity

    • How representative does practice need to be in order to see skilled improvement?

    • How often should this type of practice be used?

    • Can practice be ‘over-specific’?

  • Progression

    • At what rate should skill practice progress (intensity or volume)?

    • Progression within practice vs longitudinally?

    • Progression of volume vs difficulty?

  • Overload

    • How do we know there has been overload in practice?

    • Is skill load different to physical load?

    • For how long should overload occur?

  • Reversibility

    • How long can training be stopped before there’s a decline in performance?

    • How many skills can be worked on concurrently?

  • Tedium

    • How much variety can be added before the learning effect wears off?

    • How much blocked vs randomised practice should be undertaken?

Shared learning design [00:43:16]

  • Empowering the athlete

  • Problem solving

  • Understanding

Interested in the material relating to this presentation?

Previous
Previous

The Future of Sport: Event #1

Next
Next

Instruments of Control or Instruments of Revelation